{"id":329,"date":"2015-02-03T08:00:00","date_gmt":"2015-02-03T08:00:00","guid":{"rendered":"http:\/\/blogs.autodesk.com\/inthefold\/2015\/02\/03\/real-conversations-on-reality-computing-tim-webber-vfx-master\/"},"modified":"2018-01-24T16:51:05","modified_gmt":"2018-01-24T16:51:05","slug":"real-conversations-on-reality-computing-tim-webber-vfx-master","status":"publish","type":"stories","link":"https:\/\/adsknews.autodesk.com\/en\/stories\/real-conversations-on-reality-computing-tim-webber-vfx-master\/","title":{"rendered":"REAL Conversations on Reality Computing \u2013 Tim Webber, VFX Master"},"content":{"rendered":"<p>Tim Webber is an Academy Award-winning Visual Effects Supervisor who has worked on some of the most iconic films of the last decade including the visually arresting film Gravity. After Tim Webber joined Framestore, he rapidly became the driving force behind the company\u2019s push into digital film and television, developing Framestore\u2019s virtual camera and motion rig systems.<\/p>\n<p>Since second unit directing on the Hallmark production of&#160;<em>Merlin<\/em> in 1998<em>,<\/em> Tim has been guiding the company in new directions while supervising some of the most technically and artistically challenging projects \u2013 most recently Alfonso Cuar\u00f3n\u2019s space adventure,&#160;<a href=\"http:\/\/www.framestore.com\/work\/gravity\">Gravity<\/a><em>,<\/em><em>&#160;<\/em>for which he won an Oscar and a BAFTA, a British Academy Award.<em>&#160;<\/em>The groundbreaking techniques involved in the film were wholly realized by Tim and the Framestore team.<\/p>\n<p>Other highlights in Tim\u2019s film career include, the CG baby in Alfonso Cuar\u00f3n\u2019s&#160;<em>Children of Men<\/em>, Two-Face Harvey Dent in Christopher Nolan\u2019s&#160;<em>The Dark Knight<\/em>, Spike Jonze\u2019s highly original CG characters in<em>&#160;<\/em><em>Where the Wild Things Are<\/em>, James Cameron\u2019s incredible <em>Avatar<\/em>, and the Medusa in Louis Leterrier\u2019s&#160;<em>Clash of the Titans<\/em>.<\/p>\n<p>In 2014 he was named in the London Sunday Times&#039;&#160;<em>100 Makers of the 21st Century<\/em><em>&#160;<\/em>list, was awarded the&#160;<a href=\"http:\/\/www.framestore.com\/news\/tim-webber-awarded-rps-progress-medal\">RPS Progress Medal<\/a>&#160;for his work on the film and was part of Ad Age&#039;s&#160;<a href=\"http:\/\/www.framestore.com\/news\/tim-webber-2014-creativity-50\">Creativity 50<\/a>.<\/p>\n<p><a class=\"asset-img-link\" href=\"\/app\/uploads\/autodesk\/6a017c3334c51a970b01bb07e56304970d-pi\"><img decoding=\"async\" alt=\"1\" border=\"0\" class=\"asset asset-image at-xid-6a017c3334c51a970b01bb07e56304970d img-responsive\" src=\"\/app\/uploads\/autodesk\/6a017c3334c51a970b01bb07e56304970d-800wi\" title=\"1\" \/><\/a><\/p>\n<p>In anticipation of his upcoming talk at the <a href=\"http:\/\/www.real2015.com\">REAL 2015<\/a> event in San Francisco, we asked Tim a few questions about the future of 3D technology.&#160; Here\u2019s what he said:<\/p>\n<p><strong>Where do you think 3D technology will be in 2 years? 5 years? 10 years?<\/strong><\/p>\n<p>Predicting the future is hard enough, but getting the year correct is extra hard so I am going to munge it all into one.<\/p>\n<p>My first answer is one word: ubiquitous.&#160; That&#039;s an exaggeration but there will certainly be more and more technology creeping into every corner of our lives.&#160; Combine the increasing power of computer generated (CG) rendering, the fact that it gets cheaper, the advent of virtual reality (VR), augmented reality (AR) glasses and more flexible screens (literally and figuratively), there are going to be more and more CG images in our lives.<\/p>\n<p>Very gradually over the ten year period we will start to see increasing strides made in the final big challenge for CG &#8211; believable virtual humans &#8211; virtual humans are possible now to an extent but there are many levels of CG human and certainly many levels left to conquer.&#160; But we chip away at those levels every year.&#160;<\/p>\n<p><strong>What is the biggest opportunity for 3D technology?<\/strong><\/p>\n<p>It will be very interesting to see where VR and proper AR take us.&#160; Both are obviously reliant on CG images and could open up all sorts of new forms of entertainment and storytelling that don&#039;t really exist yet.&#160; Or maybe it won&#039;t.&#160; The technology is certainly beginning to get there, but creating the content is a whole new field.&#160; There is a lot of experimenting to be done &#8211; we don&#039;t know where we will end up yet.<\/p>\n<p><strong>What will you be talking about at REAL?<\/strong><\/p>\n<p>I&#039;m going to be talking the making of film Gravity. I was the Visual Effects Supervisor on Gravity.&#160; And I&#039;ll be looking forward from Gravity to how the techniques we developed for that film may be used on future projects, both in film and the wider area of CG images in particular how virtual images are leaving the screen and coming more and more into the real world.<\/p>\n<p>To hear Tim speak in person, join us at <a href=\"http:\/\/www.real2015.com\">REAL 2015<\/a>.<\/p>\n<p style=\"text-align: center\"><em> <a class=\"asset-img-link\" href=\"\/app\/uploads\/autodesk\/6a017c3334c51a970b01b7c7419904970b-pi\"><img decoding=\"async\" alt=\"2\" border=\"0\" class=\"asset asset-image at-xid-6a017c3334c51a970b01b7c7419904970b image-full img-responsive\" src=\"\/app\/uploads\/autodesk\/6a017c3334c51a970b01b7c7419904970b-800wi\" title=\"2\" \/><\/a><br \/><\/em><em>The Oscar-winning movie Gravity. Image courtesy of Warner Bros. Pictures and Framestore.<\/em><\/p>\n<p style=\"text-align: center\"><em> <a class=\"asset-img-link\" href=\"\/app\/uploads\/autodesk\/6a017c3334c51a970b01b7c741993f970b-pi\"><img decoding=\"async\" alt=\"3\" border=\"0\" class=\"asset asset-image at-xid-6a017c3334c51a970b01b7c741993f970b image-full img-responsive\" src=\"\/app\/uploads\/autodesk\/6a017c3334c51a970b01b7c741993f970b-800wi\" title=\"3\" \/><\/a><br \/>&#160;<\/em><em>Paddington. Image courtesy of Heyday Film, Studio Canal and Framestore.<\/em><\/p>\n<p style=\"text-align: center\"><em>&#160; <a class=\"asset-img-link\" href=\"\/app\/uploads\/autodesk\/6a017c3334c51a970b01b7c74199be970b-pi\"><img decoding=\"async\" alt=\"4\" border=\"0\" class=\"asset asset-image at-xid-6a017c3334c51a970b01b7c74199be970b image-full img-responsive\" src=\"\/app\/uploads\/autodesk\/6a017c3334c51a970b01b7c74199be970b-800wi\" title=\"4\" \/><\/a><br \/><\/em><em>Guardians of the Galaxy (nominated for Best Visual Effects this year). Guardians of the Galaxy image courtesy of Marvel Studios and Framestore.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tim Webber is an Academy Award-winning Visual Effects Supervisor who has worked on some of the most iconic films of the last decade including the visually arresting film Gravity. After Tim Webber joined Framestore, he rapidly became the driving force behind the company\u2019s push into digital film and television, developing Framestore\u2019s virtual camera and motion [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":2807,"template":"","categories":[],"adsk_tags":[],"class_list":["post-329","stories","type-stories","status-publish","has-post-thumbnail","hentry"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.3 (Yoast SEO v27.3) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>REAL Conversations on Reality Computing \u2013 Tim Webber, VFX Master | Autodesk News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/adsknews.autodesk.com\/de\/stories\/real-conversations-on-reality-computing-tim-webber-vfx-master\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"REAL Conversations on Reality Computing \u2013 Tim Webber, VFX Master\" \/>\n<meta property=\"og:description\" content=\"Tim Webber is an Academy Award-winning Visual Effects Supervisor who has worked on some of the most iconic films of the last decade including the visually arresting film Gravity. 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