{"id":6522,"date":"2020-11-17T09:00:04","date_gmt":"2020-11-17T14:00:04","guid":{"rendered":"https:\/\/adsknews.autodesk.com\/?post_type=news&#038;p=6522"},"modified":"2020-11-17T09:14:44","modified_gmt":"2020-11-17T14:14:44","slug":"au-2020-shotgun-production","status":"publish","type":"news","link":"https:\/\/adsknews.autodesk.com\/en\/news\/au-2020-shotgun-production\/","title":{"rendered":"Autodesk Shotgun Introduces the Future of Production Management"},"content":{"rendered":"<p>&nbsp; <div id=\"attachment_6561\" style=\"width: 2570px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-6561\" class=\"wp-image-6561 size-full\" src=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/screen_3-copy-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1440\" srcset=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/screen_3-copy-scaled.jpg 2560w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/screen_3-copy-300x169.jpg 300w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/screen_3-copy-1024x576.jpg 1024w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/screen_3-copy-1536x864.jpg 1536w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/screen_3-copy-2048x1152.jpg 2048w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/screen_3-copy-700x394.jpg 700w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><p id=\"caption-attachment-6561\" class=\"wp-caption-text\">Generative Scheduling is coming to Shotgun Software<\/p><\/div> Thanks to a more global marketplace, new on-set and in-studio safety guidelines, and cloud-based opportunities, there are a host of new workflow demands in production. Based on the acquisition of technology known as Consilium, machine learning-driven generative scheduling is coming to Shotgun Software, and will enable more accurate bidding, scheduling, and resource planning decisions. Shotgun has long embraced open standards, which are being leveraged to deliver story-in-context integrated editorial\/VFX workflows so that updated effects shots can be reviewed in context of the latest edit of a scene. And asset lifecycle management, currently in early stages of development, will be built on Autodesk\u2019s cloud-based Forge platform, to enable the sharing of assets and all of their dependencies across teams and studios. <\/p>\n<h2><strong>Generative Scheduling<\/strong><\/h2>\n<p> We are bringing machine learning to production management with generative scheduling in Shotgun, currently in early testing. For producers and production managers, this will make the manual and complex challenge of optimized scheduling and resource planning more dynamic, controllable, and predictive. This feature set will allow producers to plan faster, with greater accuracy and agility to help their teams produce the best work possible. At Portland, OR-based stop-motion animation company LAIKA, making a film requires the creation of thousands of sets, props, puppets, and costumes. Perhaps even more daunting, work must be coordinated across groups, and scheduling is an essential part of this intricate filmmaking machine. \u201cThe first time we successfully got a schedule from Consilium back into Shotgun was a big \u2018aha moment.\u2019 Instead of having to manually level out 12,000 tasks, we were able to just press a button and get a schedule round trip back to Shotgun. And with Consilium\u2019s generative scheduling functionality being built directly into Shotgun, I\u2019d imagine even greater gains will be realized in the near future,\u201d explained Michael Nowakowski, pipeline technical director, LAIKA. <\/p>\n<h2><strong>Story-in-Context<\/strong><\/h2>\n<p> We\u2019re leveraging open standards to enhance editorial timeline support into Shotgun, closing the communication gaps that can occur between VFX and edit teams. This will enable artists to access and review their work in the context of the latest edit ingest. If the edit changes, VFX teams can respond immediately, track and examine new edits, and ensure the best creative decision is informed by the current state of the cut. <div id=\"attachment_6560\" style=\"width: 2570px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-6560\" class=\"wp-image-6560 size-full\" src=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/cuts_003-copy-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1440\" srcset=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/cuts_003-copy-scaled.jpg 2560w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/cuts_003-copy-300x169.jpg 300w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/cuts_003-copy-1024x576.jpg 1024w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/cuts_003-copy-1536x864.jpg 1536w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/cuts_003-copy-2048x1152.jpg 2048w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/cuts_003-copy-700x394.jpg 700w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><p id=\"caption-attachment-6560\" class=\"wp-caption-text\">Leveraging open standards, enhanced editorial timeline support is coming to Shotgun<\/p><\/div> Autodesk has long championed open standards across products to unlock enormous benefits, both for individual artists, and for studios looking to optimize their processes. They unlock scalability and automation and enable companies like Shotgun collaboration partner X2X to create a plug-in dubbed to get on-set and editorial data into Shotgun directly from within Adobe Premiere Pro. This bespoke tool was developed for the production team on Terminator: Dark Fate, but plans are underway to bring more expansive edit timeline integration and support into Shotgun. \u201cWhen you are tasked with processing hundreds of versions of shots per day for review, it\u2019s incredible to be able to select them all, hit execute, and rely on a tool to automatically cut those shots directly into the timeline. This makes review faster and easier for the director and executives, with faster turnaround to relay notes back to the VFX vendors. I\u2019m cutting hundreds of shots in a matter of minutes, which would have previously taken many hours,\u201d explained Jon Carr, VFX Editor on Terminator: Dark Fate. <\/p>\n<h2><strong>Asset Lifecycle Management<\/strong><\/h2>\n<p> The Shotgun engineering team is ramping up investment to bring full-featured, open standards-based asset management to the cloud. This technology will allow studios to manage and share assets across teams and studios over the entire lifecycle of a project. To make the leap to network studios in the cloud, Shotgun will bring rich asset management features into Autodesk\u2019s proven <a href=\"https:\/\/forge.autodesk.com\/?mktvar002=3455132%7CSEM%7C936959432%7C49601828634%7Ckwd-362528296982&amp;ef_id=EAIaIQobChMIgb-o0dOl7AIVFAnnCh37rgMdEAAYASAAEgJ06PD_BwE:G:s&amp;s_kwcid=AL!11172!3!264814159362!b!!g!!%2Bautodesk%20%2Bforge%20%2Bplatform!936959432!49601828634&amp;mkwid=sdqS6VI2t%7Cpcrid%7C264814159362%7Cpkw%7C%2Bautodesk%20%2Bforge%20%2Bplatform%7Cpmt%7Cb%7Cpdv%7Cc%7Cslid%7C%7Cpgrid%7C49601828634%7Cptaid%7Ckwd-362528296982%7Cpid%7C&amp;utm_medium=cpc&amp;utm_source=google&amp;utm_campaign=GGL_Cross_Forge_AMER_US_Visits_SEM_BR_New_BMM_ADSK_3455132_&amp;utm_term=%2Bautodesk%20%2Bforge%20%2Bplatform&amp;utm_content=sdqS6VI2t%7Cpcrid%7C264814159362%7Cpkw%7C%2Bautodesk%20%2Bforge%20%2Bplatform%7Cpmt%7Cb%7Cpdv%7Cc%7Cslid%7C%7Cpgrid%7C49601828634%7Cptaid%7Ckwd-362528296982%7C&amp;gclid=EAIaIQobChMIgb-o0dOl7AIVFAnnCh37rgMdEAAYASAAEgJ06PD_BwE\">Forge<\/a> cloud development platform. <div id=\"attachment_6562\" style=\"width: 2570px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-6562\" class=\"wp-image-6562 size-full\" src=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/ALM_WorkSpaces_Stills_FNL_DO_004_SHT02b-copy-scaled.jpg\" alt=\"\" width=\"2560\" height=\"1440\" srcset=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/ALM_WorkSpaces_Stills_FNL_DO_004_SHT02b-copy-scaled.jpg 2560w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/ALM_WorkSpaces_Stills_FNL_DO_004_SHT02b-copy-300x169.jpg 300w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/ALM_WorkSpaces_Stills_FNL_DO_004_SHT02b-copy-1024x576.jpg 1024w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/ALM_WorkSpaces_Stills_FNL_DO_004_SHT02b-copy-1536x864.jpg 1536w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/ALM_WorkSpaces_Stills_FNL_DO_004_SHT02b-copy-2048x1152.jpg 2048w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2020\/11\/ALM_WorkSpaces_Stills_FNL_DO_004_SHT02b-copy-700x394.jpg 700w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><p id=\"caption-attachment-6562\" class=\"wp-caption-text\">New tech in Shotgun will allow studios to share and manage assets across teams and studios in the cloud<\/p><\/div> The entertainment industry is evolving and new generative scheduling, asset lifecycle, and story-in-context technology previews in Shotgun provide a glimpse at the future of production management. For more information about these technology previews, visit <a href=\"http:\/\/www.shotgunsoftware.com\">www.shotgunsoftware.com<\/a>. &nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shotgun Software introduces the future of production management with generative scheduling, story-in-context and asset lifecycle to drive creativity and production efficiency<\/p>\n","protected":false},"author":70,"featured_media":6561,"template":"","categories":[16,15,14,13],"adsk_tags":[],"class_list":["post-6522","news","type-news","status-publish","has-post-thumbnail","hentry","categories-design_visualization","categories-film_and_television","categories-game_design","categories-media_and_entertainment"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.3 (Yoast SEO v27.3) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Autodesk Shotgun Introduces the Future of Production Management | Autodesk News<\/title>\n<meta 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