{"id":58760,"date":"2026-07-22T12:18:07","date_gmt":"2026-07-22T16:18:07","guid":{"rendered":"https:\/\/adsknews.autodesk.com\/?post_type=news&#038;p=58760"},"modified":"2026-07-22T12:18:07","modified_gmt":"2026-07-22T16:18:07","slug":"autodesk-siggraph-2026-animation-vfx-tools","status":"publish","type":"news","link":"https:\/\/adsknews.autodesk.com\/en\/news\/autodesk-siggraph-2026-animation-vfx-tools\/","title":{"rendered":"Autodesk announces new tools to accelerate animation and VFX workflows at SIGGRAPH 2026"},"content":{"rendered":"<div class=\"wp-caption\"><div id=\"attachment_58776\" style=\"width: 711px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-58776\" class=\"wp-image-58776\" src=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-21-300x169.png\" alt=\"With MotionMaker, the first step is data capture, followed by data training and, lastly, generating your stylized and editable animation in Maya.\" width=\"701\" height=\"395\" srcset=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-21-300x169.png 300w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-21-1024x576.png 1024w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-21-768x432.png 768w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-21-1536x864.png 1536w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-21-700x394.png 700w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-21.png 1920w\" sizes=\"auto, (max-width: 701px) 100vw, 701px\" \/><p id=\"caption-attachment-58776\" class=\"wp-caption-text\">With MotionMaker, the first step is data capture, followed by data training and, lastly, generating your stylized and editable animation in Maya.<\/p><\/div><\/div>\n<p>This week at SIGGRAPH 2026, Autodesk announced new capabilities coming to Maya, 3ds Max, Flow Production Tracking, and Arnold that address specific time-consuming parts of animation and visual effects production. Artists lose hours blocking out basic motion by hand, recreating real-world objects and locations, iterating slowly on lighting and materials, and coordinating reviews across distributed teams. These new tools are designed to ease each of these pain points and open new, more efficient, ways of working. Several of these capabilities also build on\u202fthe rollout of\u202f<a href=\"https:\/\/adsknews.autodesk.com\/en\/news\/how-new-autodesk-ai-tools-are-boosting-productivity\/\">AI-powered capabilities<\/a>\u202facross those tools which included advances in\u202f<a href=\"https:\/\/adsknews.autodesk.com\/en\/news\/autodesk-flow-studio-expands-character-creation-with-ai-rigging-and-neural-layer\/\">Flow Studio<\/a>\u202freleased earlier this year. These are part of Autodesk&#8217;s commitment to make AI a practical creative assistant, without taking control away from artists.\u202f <span class=\"m-0 p-0 d-block c_6a611814bff17\">&nbsp;<\/span>Here&#8217;s a closer look at some of the latest updates coming to Maya, 3ds Max, and Flow Production Tracking.<\/p>\n<h3><strong>Bring your own animation data to MotionMaker in Maya<br \/><\/strong><\/h3>\n<div class=\"wp-caption\"><div id=\"attachment_58790\" style=\"width: 711px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-58790\" class=\"wp-image-58790\" src=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-19-300x169.png\" alt=\"With MotionMaker, set a motion path, hit generate, and get stylized animation in seconds that you can iterate on.\" width=\"701\" height=\"395\" srcset=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-19-300x169.png 300w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-19-1024x576.png 1024w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-19-768x432.png 768w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-19-1536x864.png 1536w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-19-700x394.png 700w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/MM-BYOD-STILL-19.png 1920w\" sizes=\"auto, (max-width: 701px) 100vw, 701px\" \/><p id=\"caption-attachment-58790\" class=\"wp-caption-text\">With MotionMaker, set a motion path, hit generate, and get stylized animation in seconds that you can iterate on.<\/p><\/div><\/div>\n<p><strong><br \/>MotionMaker<\/strong> in Maya adds a Bring Your Own Data feature, allowing teams to train custom generative motion models using their own rigs and animation datasets. The training data can include stylized motion-capture performances or hand-keyed animation. Once a model has been trained, it can generate foundational motion that artists can continue to direct, edit, and refine with familiar Maya tools, including Graph Editor, Time Editor, and Dope Sheet. <span class=\"m-0 p-0 d-block c_6a611814bff1e\">&nbsp;<\/span>This highly requested capability builds on MotionMaker\u2019s existing support for generating biped, canine, and horse motion. For small teams especially, MotionMaker helps level the playing field by enabling artists to train a model once and reuse it, reducing repetitive animation work and freeing up more time for storytelling without sacrificing quality. Sheridan College\u2019s Screen Industries Research &amp; Training Center (SIRT) has already used MotionMaker to capture stylized performances and train custom models in Maya.<span class=\"m-0 p-0 d-block c_6a611814bff1f\">&nbsp;<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Make Your Own AI Model with Your Own Data: MotionMaker in Maya\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/UDv9dHys3rI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h3><strong>Create with 3D Gaussian Splats in 3ds Max<\/strong><\/h3>\n<div class=\"wp-caption\"><div id=\"attachment_58818\" style=\"width: 711px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-58818\" class=\"wp-image-58818\" src=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/GAUSSIAN-SPLATS-STILL-1-300x169.png\" alt=\"3ds Max makes 3D Gaussian Splats (3DGS) fully editable, giving you creative control across modeling, animation, and scene-building workflows.\" width=\"701\" height=\"395\" srcset=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/GAUSSIAN-SPLATS-STILL-1-300x169.png 300w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/GAUSSIAN-SPLATS-STILL-1-1024x576.png 1024w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/GAUSSIAN-SPLATS-STILL-1-768x432.png 768w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/GAUSSIAN-SPLATS-STILL-1-1536x864.png 1536w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/GAUSSIAN-SPLATS-STILL-1-700x394.png 700w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/07\/GAUSSIAN-SPLATS-STILL-1.png 1920w\" sizes=\"auto, (max-width: 701px) 100vw, 701px\" \/><p id=\"caption-attachment-58818\" class=\"wp-caption-text\">3ds Max makes 3D Gaussian Splats (3DGS) fully editable, giving you creative control across modeling, animation, and scene-building workflows.<\/p><\/div><\/div>\n<div class=\"wp-caption\">\u00a0<\/div>\n<p>3ds Max introduces <strong>3D Gaussian Splats<\/strong> (3DGS), a powerful 3D data format that accurately represents real-world objects and environments. 3ds Max goes beyond simply displaying 3DGS by making it fully editable, giving artists complete creative control and the ability to integrate captured data into traditional modeling, animation, and scene-building workflows. <span class=\"m-0 p-0 d-block c_6a611814bff21\">&nbsp;<\/span>Powered by a new point object system, each point stores position, orientation, scale, color, custom attributes, and instanced geometry, while remaining lightweight enough to handle complex datasets efficiently. For AI-assisted content creation, artists can bring environments created with tools like <a href=\"https:\/\/marble.worldlabs.ai\">World Labs Marble<\/a> directly into 3ds Max, to edit and refine AI-generated scenes as part of their existing workflows. <span class=\"m-0 p-0 d-block c_6a611814bff24\">&nbsp;<\/span>And with native 3DGS rendering in Arnold, you can precisely control the look of your Gaussian Splats by adjusting lighting, shading, and color for your final render.<span class=\"m-0 p-0 d-block c_6a611814bff38\">&nbsp;<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"Hello Editable Gaussian Splats in 3ds Max\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/NRiPVkw0ufE?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h3>Review work together in Flow Production Tracking<\/h3>\n<p><a href=\"https:\/\/blogs.autodesk.com\/media-and-entertainment\/2026\/06\/29\/new-review-and-collaboration-tools-in-flow-production-tracking\/\">Review in Flow Production Tracking<\/a> is a unified review experience that makes it easier for post-production teams to review media, compare versions, provide feedback, and collaborate in real time within a single connected environment. <span class=\"m-0 p-0 d-block c_6a611814bff3a\">&nbsp;<\/span>Teams can host synchronized review sessions where multiple users can control real-time playback, annotations, and feedback, while inviting anyone from their Flow Production Tracking site to join, including users working in RV. Whether artists are reviewing remotely, directors are watching from a screening room, or teams are collaborating in Flow Production Tracking, everyone stays in sync with seamless playback across review experiences. <span class=\"m-0 p-0 d-block c_6a611814bff3d\">&nbsp;<\/span><\/p>\n<p><iframe loading=\"lazy\" title=\"New Review and Collaboration Tools in Flow Production Tracking\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/IHXfj_H3VwA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h3>See changes happening in real time with interactive viewport rendering in Maya<\/h3>\n<p><strong>Arnold interactive viewport<\/strong> rendering in Maya provides more immediate visual feedback as artists adjust lighting, materials, and scene composition. <span class=\"m-0 p-0 d-block c_6a611814bff3e\">&nbsp;<\/span>Artists can now see Arnold-rendered results directly in the viewport, helping them work much faster and at a higher quality. The shorter feedback loop makes it easier to explore creative options and refine complex scenes before committing to a final render.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>New Maya, 3ds Max, Flow Production Tracking, and Arnold capabilities streamline animation workflows. <\/p>\n","protected":false},"author":81,"featured_media":58832,"template":"","meta":{"_acf_changed":false,"ngg_post_thumbnail":0,"footnotes":""},"categories":[16,15,14,13,512],"adsk_tags":[518,450,429,435,428,427],"class_list":["post-58760","news","type-news","status-publish","has-post-thumbnail","hentry","categories-design_visualization","categories-film_and_television","categories-game_design","categories-media_and_entertainment","categories-tech-innovation","adsk_tags-3d-asset-generation","adsk_tags-onset-production","adsk_tags-postproduction","adsk_tags-universal-scene-description","adsk_tags-virtual-production","adsk_tags-visual-effects"],"acf":[],"yoast_head":"<!-- This site is optimized with the 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