{"id":56240,"date":"2026-04-01T12:03:06","date_gmt":"2026-04-01T16:03:06","guid":{"rendered":"https:\/\/adsknews.autodesk.com\/?post_type=news&#038;p=56240"},"modified":"2026-04-01T12:05:18","modified_gmt":"2026-04-01T16:05:18","slug":"how-new-autodesk-ai-tools-are-boosting-productivity","status":"publish","type":"news","link":"https:\/\/adsknews.autodesk.com\/en\/news\/how-new-autodesk-ai-tools-are-boosting-productivity\/","title":{"rendered":"How new Autodesk AI tools are boosting productivity while keeping artists in control"},"content":{"rendered":"<p><em>How can you animate a horse faster? How do you go from an idea to a 3D model confidently? How do you remove the headache from animation layout?<br \/><\/em><\/p>\n<div class=\"wp-caption\"><div id=\"attachment_56245\" style=\"width: 2372px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-56245\" class=\"size-full wp-image-56245\" src=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/03\/Shot-90_Render_02_2K.png\" alt=\"\" width=\"2362\" height=\"1314\" srcset=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/03\/Shot-90_Render_02_2K.png 2362w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/03\/Shot-90_Render_02_2K-300x167.png 300w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/03\/Shot-90_Render_02_2K-1024x570.png 1024w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/03\/Shot-90_Render_02_2K-768x427.png 768w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/03\/Shot-90_Render_02_2K-1536x854.png 1536w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/03\/Shot-90_Render_02_2K-2048x1139.png 2048w, https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/03\/Shot-90_Render_02_2K-700x389.png 700w\" sizes=\"auto, (max-width: 2362px) 100vw, 2362px\" \/><p id=\"caption-attachment-56245\" class=\"wp-caption-text\">Animate a horse faster with MotionMaker (Maya)<\/p><\/div><\/div>\n<p>These are the everyday production challenges for artists and some of the most common areas where workflows can slow down.<span class=\"m-0 p-0 d-block c_69e82479b643f\">&nbsp;<\/span>With the latest updates to Autodesk Maya, 3ds Max, and Flow Studio, new AI-powered capabilities and workflow enhancements help shorten the path from idea to final frame, allowing artists to work faster without sacrificing creative control.<span class=\"m-0 p-0 d-block c_69e82479b6442\">&nbsp;<\/span>Here\u2019s what\u2019s new, and why it matters for streamlining animation and VFX.<\/p>\n<h3>How to animate a horse faster in Maya<\/h3>\n<p>If you have ever searched \u201chow to animate a horse,\u201d you already know how complex it can be. Walks, trots, canters, gallops, all require precision and believable, smooth transitions that are difficult to get right.<span class=\"m-0 p-0 d-block c_69e82479b6443\">&nbsp;<\/span>In addition to its original human motion archetype, <strong>MotionMaker<\/strong> in Maya now includes a <strong>horse motion archetype<\/strong> that uses AI to generate a realistic base motion in seconds. Instead of starting from scratch, artists begin with natural movement and spend their time on what matters most: refining performance, timing, and character personality.<span class=\"m-0 p-0 d-block c_69e82479b6444\">&nbsp;<\/span>The motion stays fully editable, and the same style can be applied to other horse-like animals such as deer or bison. This builds on MotionMaker\u2019s existing biped and canine motion styles, expanding what AI-assisted animation can support in production.<\/p>\n<p><iframe loading=\"lazy\" title=\"New in Maya: MotionMaker for Horse Animation\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/XqLj4jJQfjI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h3>How to generate 3D characters or objects from text or images<\/h3>\n<p>Creating 3D assets starts with exploration and that process can take time.<span class=\"m-0 p-0 d-block c_69e82479b6445\">&nbsp;<\/span><strong>Wonder 3D<\/strong>, a generative AI model in <a href=\"https:\/\/www.autodesk.com\/campaigns\/flow-studio?msockid=0202d1c97207666e0a5bc6d273ff6716\">Autodesk Flow Studio<\/a> (formerly Wonder Studio), allows artists to generate 3D characters or objects from a simple text prompt or a reference image.<span class=\"m-0 p-0 d-block c_69e82479b6446\">&nbsp;<\/span>This is ideal for previsualization, concept development, or quickly populating background scenes and environments. The generated assets remain editable, so artists can refine, remix, and reuse them before exporting to 3ds Max, Maya, Blender, Unreal, or other tools. <span class=\"m-0 p-0 d-block c_69e82479b6447\">&nbsp;<\/span>A new Flow Studio Launcher in Maya makes accessing these workflows faster and more seamless.<\/p>\n<p><iframe loading=\"lazy\" title=\"Introducing Wonder 3D | Text and Image to 3D in Autodesk Flow Studio\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/oDVq8WpD6-g?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<h3>How AI is showing up across more of your tools<\/h3>\n<p>AI is starting to enhance other parts of your pipeline too, like look development and even how you interact with your entire toolset.<span class=\"m-0 p-0 d-block c_69e82479b644b\">&nbsp;<\/span>A new <strong>Generative Textures API<\/strong> in Maya lets studios plug in the generative AI services they already use directly into LookdevX. This makes it easier to quickly explore multiple texture variations directly in Maya.<span class=\"m-0 p-0 d-block c_69e82479b644c\">&nbsp;<\/span>And the technology preview of <strong>Autodesk Assistant<\/strong> brings a more natural way to work inside 3ds Max and Maya. You can ask questions in plain language, quickly find what you need, and turn those answers into real steps in your workflow.<\/p>\n<div class=\"wp-caption\"><div id=\"attachment_56288\" style=\"width: 1290px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-56288\" class=\"size-full wp-image-56288\" src=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/03\/AA_3ds_Scatter_720.gif\" alt=\"\" width=\"1280\" height=\"720\" \/><p id=\"caption-attachment-56288\" class=\"wp-caption-text\">Tech preview of Autodesk Assistant<\/p><\/div><\/div>\n<p>These tools will continue to evolve to support how you work, helping you do more in the tools you\u2019re already working in.<\/p>\n<h3>How to make shot management smoother, effects bigger, and modeling smarter<\/h3>\n<p>AI-powered tools work hand in hand with the ones you\u2019ve relied on for years. We\u2019re evolving these tools for modern production and introducing new ones to make content creation easier.<\/p>\n<div class=\"wp-caption\"><div id=\"attachment_56274\" style=\"width: 1290px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-56274\" class=\"size-full wp-image-56274\" src=\"https:\/\/adsknews.autodesk.com\/app\/uploads\/2026\/03\/Maya-Sequencer_720.gif\" alt=\"\" width=\"1280\" height=\"720\" \/><p id=\"caption-attachment-56274\" class=\"wp-caption-text\">Modernized Sequencer for smoother layout<\/p><\/div><\/div>\n<ul>\n<li><strong>Modernize shot management<\/strong>: Manage multiple shots and tracks with a brand-new <strong>Sequencer<\/strong>, featuring a redesigned high-DPI timeline and interface built from the ground up for previs and layout artists.<\/li>\n<li><strong>Scale destruction<\/strong>: Create everything from collapsing bridges to shattering walls and running debris simulations with ease using Maya software\u2019s new <strong>Rigid Body Dynamics<\/strong> workflow in Bifrost.<\/li>\n<li><strong>Refine modeling<\/strong>: Create cleaner, more detailed bevels with <strong>Smart Bevel<\/strong>, purpose-built for post-Boolean intersections in both 3ds Max and Maya.<\/li>\n<li><strong>Simplify OpenUSD workflows<\/strong>: Build production-ready USD assets that move seamlessly across tools and teams\u2014with less technical overhead\u2014using <strong>Component Creator<\/strong> and <strong>Variant Manager<\/strong> in Maya.<\/li>\n<\/ul>\n<p>Together, these updates reflect a broader shift toward modernizing core workflows while embedded AI enhances creative control, rather than replaces.<span class=\"m-0 p-0 d-block c_69e82479b644d\">&nbsp;<\/span>For a deeper dive into what\u2019s new, <a href=\"https:\/\/www.autodesk.com\/webinars\/latest-and-greatest\">register now<\/a> for live webinars on April 15 and 16 at 10:00 am PT\/1:00 pm ET with the team behind Autodesk Maya.<\/p>\n<h3>Learn more about how to model and animate faster and create realistic VFX<\/h3>\n<p><strong>How do you animate a horse faster in Maya?<\/strong><br \/>MotionMaker in Maya includes a horse motion archetype that uses AI to generate a realistic base motion in seconds, allowing artists to start with natural movement and spend more time refining performance, timing, and character personality.<span class=\"m-0 p-0 d-block c_69e82479b6450\">&nbsp;<\/span><strong>Can the horse animation stay editable?<\/strong><br \/>Yes. The generated motion remains fully editable, and the same motion styles can be applied to other horse-like animals such as deer or bison, building on MotionMaker\u2019s existing biped and canine motion styles.<span class=\"m-0 p-0 d-block c_69e82479b6451\">&nbsp;<\/span><strong>What is Wonder 3D used for?<\/strong><br \/>Wonder 3D generates 3D characters or objects from text prompts or reference images, making it ideal for previsualization, concept development, or quickly populating background scenes.<span class=\"m-0 p-0 d-block c_69e82479b6452\">&nbsp;<\/span><strong>How do you create destruction effects faster for film, TV, and games?<\/strong><br \/>Maya software\u2019s updated Bifrost Rigid Body Dynamics workflow makes destruction faster and easy to adjust, allowing artists to create strong simulations without rebuilding setups.<span class=\"m-0 p-0 d-block c_69e82479b6453\">&nbsp;<\/span><strong>How is shot management now much smoother in Maya?<\/strong><br \/>A new Sequencer (formerly Camera Sequencer) gives you a modern, high-DPI timeline and UI that lets you easily navigate across multiple shots and tracks. It adds clarity and control with features like color coding, custom labels, automatic thumbnails, and smarter grouping. And because everything is non-destructive, you can experiment freely.<span class=\"m-0 p-0 d-block c_69e82479b6454\">&nbsp;<\/span><strong>How do 3ds Max and Maya make geometry easier to fix late in production?<\/strong><br \/>Smart Bevel in 3ds Max and Maya creates smooth, high-quality geometry transitions and remains fully non-destructive, allowing artists to continue refining geometry through construction history, even across complex curved edge sets.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>How do you animate a horse faster? How do you create realistic destruction of buildings and bridges in movies and video games?<\/p>\n","protected":false},"author":231,"featured_media":56245,"template":"","categories":[16,15,14,13],"adsk_tags":[416,415,404,434,429,428,427],"class_list":["post-56240","news","type-news","status-publish","has-post-thumbnail","hentry","categories-design_visualization","categories-film_and_television","categories-game_design","categories-media_and_entertainment","adsk_tags-artificial-intelligence","adsk_tags-automation","adsk_tags-digital-transformation","adsk_tags-open-source","adsk_tags-postproduction","adsk_tags-virtual-production","adsk_tags-visual-effects"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.3 (Yoast SEO v27.3) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Autodesk AI tools for animation and VFX | Autodesk News<\/title>\n<meta name=\"description\" content=\"Autodesk AI tools for animation and VFX introduce 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